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Text File  |  1996-02-28  |  204b  |  9 lines

  1. on exitFrame
  2.   global WhichChannel, WhichCast
  3.   if RollOver(WhichChannel) then
  4.     go to the frame
  5.   else    
  6.     set the CastNum of sprite WhichChannel to WhichCast
  7.     go to "Loop2"
  8.   end if
  9. end